

Use dark, low-saturated blue to create a natural effect of a sky reflecting off the skin. Change its Blend Mode to Screen, identify the “bumps”, and paint the reflection on them. To add shine to your subject, duplicate the Shadow layer and fill it with black. This reflection appears somewhere around the top of each “bump” on the surface of the object. Shine is simply a reflection of something bright-the sun, the sky, or bright light reflected from another object. However, because it’s so dark, the shadows are barely visible, so the dog still seems flat. In a way, our subject is already shaded-it has the form-defining shadows on it. However, keep in mind that shadows don’t have much effect on a dark surface, so don’t try to make the shadows darker and darker, just to make them artificially more visible.
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The brighter the colors below, the more visible the effect will be.įeel free to adjust the Opacity of the shadow layer, or keep painting on it until you get a desired effect. In art, light and shadow are translated into…Ĭhange the Blend Mode to Multiply to make the white parts transparent, and to make the shadow parts darken the image below. In the real world, light and shadow are all we need to see the objects around us. If you need more help to understand how light and shadow work, try this article: Show the 3D sketch again-this will help you see the little forms you have to shade.

Imagine the location of the light source, then paint the shadows using a rather light color. Add the Shadowsĭuplicate the Color layer and fill it with white. However, don’t use perfect black or perfect white-they are rare in nature and they make shading more difficult. Keep in mind that some colors simply are dark-not because they lack illumination, but because they absorb most of the light hitting them.
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Make the colors as bright as they would be in full light. Keep the background on a separate layer, right on the bottom.Ĭome back to the Color layer and paint the colors on it. Now, define the color of the background-it shouldn’t be too dark or too bright. Here’s where you can find this option in SketchBook and Photoshop 4. If you lock the layer this way, you’ll still be able to paint on it-but only within the limits of the area that’s already been painted. Search for an option named “lock transparency”, “lock transparent pixels”, or something similar. Now, your program probably allows you to lock the layer in a couple ways. If you don’t, just paint the outline manually, and fill it. If you have a clean line art, use the Magic Wand to select the outside of the subject, then invert the selection and fill it with any color. Create the Clipping MaskĬreate a new layer under the sketch layers. At the very least, it should define the outline of the subject and the most important details.Īfter you have the line art, you can hide the 3D sketch and show it back whenever you want to take a look at the 3D surface. The line art doesn’t have to be super clean, but it can’t be confusing either. Lower the Opacity of your 3D sketch and draw the line art on a new layer. I’ve often been asked if I wrote a book about drawing animals, and I haven’t (yet), but this course is really close to it! It’s over 4 hours… 2. To create such a sketch, you need two things: the understanding of the 3D form, which you can learn here:
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If you want to follow this tutorial directly, you can download my line art here. These “hills and valleys” are exactly what we will be adding shading to! You don’t have to draw it, but you need to be able to imagine it at least. This is the most important part of the shading process-the reconstruction of the 3D surface of the body/object. Also, to keep this tutorial simple and universal, I’m not going to talk about textures. This is a software-independent tutorial-I’ll be showing you techniques that you can use in any digital art program. In this tutorial I’ll show you a universal method of shading that you can later modify to your own liking! However, to create your own style of shading, first you need to know the rules. There are countless ways of shading digital art-it’s one of the reasons why there are so many distinctive styles, even when the artist is trying to paint semi-realistically.
